The students discuss goods and services that satisfy people’s wants, and they construct a spyglass to help them identify goods and services at school. Using a puzzle, they are introduced to the concept of entrepreneurship and its relationship to the resources used to produce goods and services.
The students create want webs (configurations of illustrations and notations) for a hamster and then for themselves. They simulate the experience of spending money in exchange for goods and services when they use dimes to become consumers at a school carnival.